hey there,
blocking plus... yay its one of those times when i freak out... (well not as much as i will next week but still some freaking out always... ) its the time when i try to make my ideas work/flow....
this is a very important stage... cause i have screwed up quite a lot in this stage... in blocking plus, its imperative (ok i am stating to use big words just for fun) that u dont lose the essence of the shot... usually blocking is the time where u really concentrate on the essence of the shot like... who is this character what is he doing, what does he what to achive and so on and so forth... in blocking plus i used to get lost in the details sooo much that in then end i would loose the essence of the shot... so to avoid that even though i work on one action to another i still play the whole animation and see how that action relates to others... in the end... i still get to experiment in this stage (so its still fun) but by end of blocking plus... my actions/acting/movement/timing are all fixed...
also its funny how sometimes inspiration hits u... Nicole suggested that when the character gets startled in the starting have him flick the gun holsters strap off.. but after trying n trying n trying (and crying) n trying i just couldnt get it right... (either it looked weird flicking off air or it was so subtle that the movment was totally missed) but in the end as i was staring at my comp thinking "this is it... my Ist comment from nicole and i cant fix that..." an idea hits me... which i think woked... so HURRAYYYY for onspot inspiration what would i do without u :)
ok maybe i am just rambelling for no reason... its time for the reson i make these posts....
my current weeks submission:
still got a looooong way to go... the movements are there but its time to get down to the nitty grittys and start tracking arcs and *shudder* cleaning graphs... (i dono which one makes me shudder more is it cleaning or is it graphs -.-' )
well thats it for now...
CHAO!!!
blocking plus... yay its one of those times when i freak out... (well not as much as i will next week but still some freaking out always... ) its the time when i try to make my ideas work/flow....
this is a very important stage... cause i have screwed up quite a lot in this stage... in blocking plus, its imperative (ok i am stating to use big words just for fun) that u dont lose the essence of the shot... usually blocking is the time where u really concentrate on the essence of the shot like... who is this character what is he doing, what does he what to achive and so on and so forth... in blocking plus i used to get lost in the details sooo much that in then end i would loose the essence of the shot... so to avoid that even though i work on one action to another i still play the whole animation and see how that action relates to others... in the end... i still get to experiment in this stage (so its still fun) but by end of blocking plus... my actions/acting/movement/timing are all fixed...
also its funny how sometimes inspiration hits u... Nicole suggested that when the character gets startled in the starting have him flick the gun holsters strap off.. but after trying n trying n trying (and crying) n trying i just couldnt get it right... (either it looked weird flicking off air or it was so subtle that the movment was totally missed) but in the end as i was staring at my comp thinking "this is it... my Ist comment from nicole and i cant fix that..." an idea hits me... which i think woked... so HURRAYYYY for onspot inspiration what would i do without u :)
ok maybe i am just rambelling for no reason... its time for the reson i make these posts....
my current weeks submission:
still got a looooong way to go... the movements are there but its time to get down to the nitty grittys and start tracking arcs and *shudder* cleaning graphs... (i dono which one makes me shudder more is it cleaning or is it graphs -.-' )
well thats it for now...
CHAO!!!
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